

However, Super is far more popular and more likely to happen. Theoretically, it could- DBZ: Kakarot sets a baseline that could be followed and improved upon in sequels, bringing this anime franchise directly into an action RPG. This is admittedly a pipe dream, but in theory, it could work.īut ultimately, there's the question of whether this could come to fruition. After all, Xenoverse reveals that the entire GT timeline is potentially contained in the Tokitoki egg (Mira obtains Super Saiyan 4 powers). It could suggest that Super and GT are essentially separate timelines, with the gaming franchise using Mira as a way to bring them all together.

Cell Saga already proves that 3 exist, and Mira's secret boss fight also hints that there's more. Substories could play a big role here in at least providing some explanation that could smooth things over with naysayers.įurthermore, there's the idea of multiple timelines. Presumably, it's meant to show that Vegeta has become more humanized, more like his half-blooded children, so the game could add a substory that explores that. It is drastically different in Dragon Ball GT than DBZ, which is an issue because a Saiyan's hair never changes (but they can go bald a la Nappa). Dragon Ball GT could explain quite a few things that players have issues with, and an example of that is Vegeta's hair.
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Bandai Namco already took a few creative privileges in the current game, whether that's the inclusion of Android 21 and Mira, the Piccolo destroying the moon retcon, or the re-contextualizing of Gohan's Super Saiyan 2 transformation.

Perhaps one of the biggest draws for a GT-like DBZ: Kakarot game is that it could fix canon.
